AI USE DECLARATION
Tools used: WPP Open.
Purpose of use: Strategic synthesis and creative copywriting for the "Playbreak" campaign.
Extent of use: Assisted in structural formatting and narrative refinement of the four-part submission.
Confirmation: No external video footage was used; all conceptual content was developed within WPP Open.
The creative insight is this: before you can bring a woman into esports, you must first give her 20 minutes.
The Playbreak is a movement that creates protected, guilt-free daily time for women — to do whatever restores them. Play. Read. Rest. Game. By starting with rest rather than gaming, the campaign sidesteps identity rejection entirely. Women who would never click on an esports campaign will take a break. Once inside the Playbreak, gaming earns its place naturally. The esports door opens because we stopped guarding it.Shape
Section 2 — Solution The platforms, technology and tools used and why?
The Playbreak is activated across three platforms chosen for where African women already live digitally.
TikTok carries the viral entry point. xxx
Instagram hosts "Faces of the Playbreak" — a high-production portrait series across African cities, celebrating women of all ages as players. Ga Samai cultural symbols are woven into the visual identity, anchoring the campaign in authentic African heritage. EAG's 10-year legacy and Queens.Afrika's milestones are featured within each portrait.
WhatsApp builds the community infrastructure: moderated Queens.Afrika hubs where women share game IDs, organise Playbreaks, access the Queens Ladder tournament brackets, and connect safely away from online toxicity.
Shape
Section 3 — How does it work? How will the social media solution help answer the brief and solve the problem?
The Playbreak platform — app and website — allows every woman to schedule her daily 20-minute window, synced with her partner if she has one. At the set time, she receives her reminder. Inside, she finds game recommendations drawn from EAG's partner catalogue — Oware 3D, Ludo King, EA Sports FC, and more — personalised to her preferences. Every session builds a streak. Streaks earn points. Points unlock real rewards from partner brands: spas, telcos, fintechs, and retailers.Creative insight
Solution
How does it work?
(The fourth is implied as the campaign summary/integrated social media summary)
Section 1 — Creative insight How can creativity help solve the problem using social media platforms and technology?
Across Africa, millions of women are already gaming — on their phones, in stolen moments between chores, children, and work. Yet they don't call themselves gamers, because nobody ever gave them permission to. The real barrier isn't interest. It's time, guilt, and the absence of cultural acceptance for women to simply rest and play.
The Queens Ladder tournament runs within the platform — pairing Veteran Queens (30+) with Rising Queens (16–29) in cross-generational Houses. Each House earns combined points, creating mentorship, rivalry, and community simultaneously.
Physically, the campaign brings gaming to salons, spas, and malls — QR codes linking to the Playbreak app, sponsored tablet stations, and monthly Group Playbreak events where thousands of women across Africa take their break simultaneously. Men register as Guards, earning their own reward currency for enabling her time.
Word count: 150
Shape
Section 4 — Campaign summary Integrated social media campaign summary
The Playbreak redefines who a gamer is by starting somewhere everyone agrees: every woman deserves a break.
Rooted in the Ga philosophy of Ekome Fe Mo — Be As One — the campaign celebrates EAG's decade of building African esports by expanding who belongs in it. It positions Queens.Afrika not as a niche initiative but as the leading edge of a continental movement. It challenges age and gender stereotypes by showing Veteran Queens and Rising Queens as equally valid, equally powerful. It creates economic pathways by connecting Playbreak communities directly to EAG's partner game ecosystem, turning casual players into career-curious participants.
The campaign does not ask women to become gamers. It asks them to rest. Gaming follows because the Playbreak makes space for curiosity, joy, and identity — guilt-free and on her own terms.
Every woman who takes her Playbreak is already in the game. EAG just helped her see it.

